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 Plugin/Server Suggestions 
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Unread post Re: Plugin/Server Suggestions
naithantu wrote:
Making zombie hostile pigmen spawners is currently impossible. It is (probably) going to be possible in the next mc version. But even then we probably won't do this. Copying big areas of redstone to somewhere else still makes it break quite often, therefore copying this over to somewhere else would be a huge task (we used MCedit to copy CD in, but we had to take the whole server offline for about 30 minutes to do that back then..)


Ok. Perhaps Copy it in two more times then add the regular spawners? Ie 1/2 spawners for easy, and 2 spawners for 1 for hard?

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Tue Jul 03, 2012 11:57 pm
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 Re: Plugin/Server Suggestions
can you let vips be able to grant more items a day or be able to grant more than 3 times a day? please
or if you want to edit what i said thats ok please tell me ;)

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Fri Jul 06, 2012 4:56 pm
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Unread post Re: Plugin/Server Suggestions
panther10 wrote:
can you let vips be able to grant more items a day or be able to grant more than 3 times a day? please
or if you want to edit what i said thats ok please tell me ;)



You must realise that this is still a survival server AND that 3 stacks a day is a quite a lot already.

So no, we're not going to increase your 'grants.'

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Fri Jul 06, 2012 6:56 pm
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Unread post Re: Plugin/Server Suggestions
would there be a way to make different items worth different values?
For example, you're allowed up to 6 'credits' per day, however different things are worth different amount depending on their shop value/ratity.
Such as: Glowstone, 3 credits
dirt: 1 credit
grass: 4 credits
etc etc.
This system would allow for some rarer items to be added to the list, however you wouldn't be able to get so many of them per day. On the other side there's really common things such as dirt which you might be using as scaffolding, and therefore need a lot of. I find it, in some ways, silly that I can get 3 stacks of glowstone a day, or 3 stacks of dirt - it makes more sense to get the glowstone, sell it, and then buy more than 3 stacks of dirt.
I understand this would probably be a lot of work, however I'm not really sure how things like this are coded, so I've no idea :D

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Sat Jul 07, 2012 7:51 pm
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 Re: Plugin/Server Suggestions
can you get a mod that allows to edit signs without breaking them and writing again? if there is can you install it please? :)

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Sat Jul 07, 2012 9:39 pm
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Unread post Re: Plugin/Server Suggestions
Not really a feature suggestion, more of a request for a reset of the resource world. That place looks like DIFA has been practicing with TNT cannons!


[EDIT]
Also, a + or "like"-esque button on the forums would be good :P

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Sun Jul 08, 2012 7:43 am
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Unread post Re: Plugin/Server Suggestions
guska wrote:
Not really a feature suggestion, more of a request for a reset of the resource world. That place looks like DIFA has been practicing with TNT cannons!


resource world will be reset soon, we're looking for a good seed :)

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Sun Jul 08, 2012 10:39 am
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Unread post Re: Plugin/Server Suggestions
good seed, with a massive forest next to the spawn, is:
1302481030

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Sun Jul 08, 2012 12:48 pm
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Unread post Re: Plugin/Server Suggestions
iainj wrote:
good seed, with a massive forest next to the spawn, is:
1302481030


the seed needs; all the biomes - desert, jungle, forest, tundra, snow, mushroom

in a smallish area, with no hugee oceans.

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Sun Jul 08, 2012 3:42 pm
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Unread post Re: Plugin/Server Suggestions
Hey!

So, I understand that splash potions were disabled because of people throwing poison potions at spawn, but how about enabling them in pvp areas? So, the nether, the end, and the PVP arena. I think it'd lead to better PvP fights, and if you're in a PvP enabled area you take the risk upon yourself, and I don't believe it'd cause any extra load to the server or take away from any players enjoyment of the game.


Mon Jul 09, 2012 3:12 am
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Unread post Re: Plugin/Server Suggestions
shadowbuddy wrote:
Hey!

So, I understand that splash potions were disabled because of people throwing poison potions at spawn, but how about enabling them in pvp areas? So, the nether, the end, and the PVP arena. I think it'd lead to better PvP fights, and if you're in a PvP enabled area you take the risk upon yourself, and I don't believe it'd cause any extra load to the server or take away from any players enjoyment of the game.



splash potions are still allowed,
however Staff throwing them at players for 'fun' has been disabled.

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Mon Jul 09, 2012 8:27 am
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Unread post Re: Plugin/Server Suggestions
We need to have access to /money top
Thanks,
Jono

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Mon Jul 09, 2012 10:43 pm
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Unread post Re: Plugin/Server Suggestions
EndurableJono wrote:
We need to have access to /money top
Thanks,
Jono



telluur, to-do list me with this with the permission node.

ty xoxox

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Mon Jul 09, 2012 11:08 pm
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Unread post Re: Plugin/Server Suggestions
I suggest a plugin:
bAntiCaps 1.2.0
http://forums.bukkit.org/threads/chat-b ... 000.14782/

This might help and prevent frustrations.


Tue Jul 10, 2012 12:45 am
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Unread post Re: Plugin/Server Suggestions
DesignTrice wrote:
I suggest a plugin:
bAntiCaps 1.2.0
http://forums.bukkit.org/threads/chat-b ... 000.14782/

This might help and prevent frustrations.



nice...

we shall test this!

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Tue Jul 10, 2012 11:57 am
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Unread post Re: Plugin/Server Suggestions
Jack. Saw this and knew that you hate people that ask for op. With this you can /fakeop [playername] This sends a message to the player saying that they have been opped. Basically it's a troll plugin :P Includes many more stuff.
http://dev.bukkit.org/server-mods/fake/
Thanks,
Jono

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Tue Jul 10, 2012 9:53 pm
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Unread post Re: Plugin/Server Suggestions
EndurableJono wrote:
Jack. Saw this and knew that you hate people that ask for op. With this you can /fakeop [playername] This sends a message to the player saying that they have been opped. Basically it's a troll plugin :P Includes many more stuff.
http://dev.bukkit.org/server-mods/fake/
Thanks,
Jono




MUST. GET. NOW.

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Tue Jul 10, 2012 10:47 pm
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Unread post Re: Plugin/Server Suggestions
Jackster21 wrote:
EndurableJono wrote:
Jack. Saw this and knew that you hate people that ask for op. With this you can /fakeop [playername] This sends a message to the player saying that they have been opped. Basically it's a troll plugin :P Includes many more stuff.
http://dev.bukkit.org/server-mods/fake/
Thanks,
Jono




MUST. GET. NOW.

WANT!!!!!!!!!!! Please Jack I promise to be good!


Tue Jul 10, 2012 10:57 pm
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Unread post Re: Plugin/Server Suggestions
Bigods, this is going to be a long post.

First, I just figured out a blueprint for a server EXP farm on SSP. I know that they cause lag, so I based mine on Etho's Silverfish exp farm. Instead of mobs collecting, they are stored in blocks, preventing lag. So instead of the server needing all that data to render the mobs, it only needs to show Silverfish blocks. I could build it any time you'd like if I get the materials, a spawner, and a large WEd area. Contact me in game if you're interested jack.

Next would be a plea to update the first post on this topic. It says we don't have LWC. We have LWC. Please update it. Also, could we have stone brick, ice (Ice in 1.3 is minable with silk touch) and the new types of sandstone be added to the shop sell list? Likewise, could we have cat eggs added to the shop, along with the new types of wood planks and obsedian?

(to flrn) I figured out how to make an auto sheep farm. Don't know if you're interested or not. I could rig it to if a sheep dies, you are dropped to DIAF! Just a thought in passing.

Quick question here: If a mod was a VIP, and became a mod, would he/she retain the commands he/she had (VIP grant, /backdeath etc... Please let me know. Speaking of VIP, may we have the new types of log/planks be added to /VIP grant?

The store balance is also a bit off. Coal is 2.50, iron 12.50, gold 17.50 and diamond 50$, where will emerald fit in? At 75$? Or perhaps lower? Like 25$, as it cannot be used in crafting? Emeralds are almost twice as rare as diamonds, and in specific biomes. Please don't make them 100$ at any rate. Likewise, redstone torches are 1$. Are sticks really worth as much as redstone wire?

Last thing. I notice during Cake defense admins were spawning mobs. I noticed that while naith spawned a fair bit, telluur spawned nearly twice as much. You could utilize fake mobspawners; a dispenser filled with mob eggs, with a stone pressure plate in front of it that is surrounded on all other sides, on top of a fence with redstone wire on top of all four blocks, one of them a repeater, and finally capped off with a block. A constant onstate would automatically dispense mobs. No power would dispense no mobs. You could use this to regulate mob spawn rates in the final levels when you need extra mobs for the added challenge. If you want a different type of fake spawner, I'll show you how. Also, you can adjust spawn rates by replacing the three blocks around the pressure plate with dispensers. Best of all, you can create special mobs by adding splash potions! For instance, regenerating spiders. Speedy zombies. Skeletons that pack more punch with their arrows. You'd only need to fill the dispensers with the server "infinite stack' command. The redstone onstate would be determined by the piston ring memory in the back. Likewise, you could add things like creepers, cave spiders and other mobs by changing spawn eggs. (Do not make a 8 spawner and fill it with ghast eggs, really)

One last thing. Should all admins get a hoe? Not the golden hoe, obviously, but perhaps a silver hoe?

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Wed Jul 11, 2012 7:02 am
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Unread post Re: Plugin/Server Suggestions
drageon101 wrote:
Quick question here: If a mod was a VIP, and became a mod, would he/she retain the commands he/she had (VIP grant, /backdeath etc... Please let me know.


This is the one question I feel I can answer correctly since the others are more Jack type questions.

Yes you do retain all your VIP powers as a Mod. But you also gain more. You don't need your 3 grants as a mod due to being a mod and having creative, and even while on Trial you can always ask for things from your fellow mods. But you still have them. Staff all get /backdeath.

Being a mod is work. You are at everyone's beck and call, and are Jack's bitch. So while you get fun perks, you also work very hard, and often don't have time to play much for yourself. While Staff does build and work on things, and have fun playing the game, at the end of the day we have things that need doing when we are called for.


Wed Jul 11, 2012 7:10 am
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