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| Deal or No Deal? https://oldforums.slapgaming.com/viewtopic.php?f=20&t=48 |
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| Author: | Damsco [ Sun Mar 13, 2011 1:29 am ] |
| Post subject: | Deal or No Deal? |
my friend is gonna buy a new pc and he wants to sell his old graphics card to me for 50 euros its the same video card i had, ati radeon 2600 hd pro shall i buy it or shall i gather more money and buy a new one? |
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| Author: | Jackster21 [ Sun Mar 13, 2011 10:29 am ] |
| Post subject: | Re: Deal or No Deal? |
Damsco wrote: my friend is gonna buy a new pc and he wants to sell his old graphics card to me for 50 euros its the same video card i had, ati radeon 2600 hd pro shall i buy it or shall i gather more money and buy a new one? give me a link on here for its stats? :D |
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| Author: | Bleedinghippy [ Sun Mar 13, 2011 11:34 am ] |
| Post subject: | Re: Deal or No Deal? |
Deal or no deal? SEAL! |
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| Author: | Damsco [ Sun Mar 13, 2011 2:22 pm ] |
| Post subject: | Re: Deal or No Deal? |
Jackster21 wrote: Damsco wrote: my friend is gonna buy a new pc and he wants to sell his old graphics card to me for 50 euros its the same video card i had, ati radeon 2600 hd pro shall i buy it or shall i gather more money and buy a new one? give me a link on here for its stats? :D
ATI Radeon™ HD 2600 Feature Summary * 390 million transistors on 65nm fabrication process * 128-bit DDR2/GDDR3/GDDR4 memory interface * Ring Bus Memory Controller o Fully distributed design with 256-bit internal ring bus for memory reads and writes * Unified Superscalar Shader Architecture o 120 stream processing units + Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders + Common instruction set and texture unit access supported for all types of shaders + Dedicated branch execution units and texture address processors o 128-bit floating point precision for all operations o Command processor for reduced CPU overhead o Shader instruction and constant caches o Up to 40 texture fetches per clock cycle o Up to 128 textures per pixel o Fully associative multi-level texture cache design o DXTC and 3Dc+ texture compression o High resolution texture support (up to 8192 x 8192) o Fully associative texture Z/stencil cache designs o Double-sided hierarchical Z/stencil buffer o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear o Lossless Z & stencil compression (up to 128:1) o Lossless color compression (up to 8:1) o 8 render targets (MRTs) with anti-aliasing support o Physics processing support * Full support for Microsoft® DirectX® 10.0 o Shader Model 4.0 o Geometry Shaders o Stream Output o Integer and Bitwise Operations o Alpha to Coverage o Constant Buffers o State Objects o Texture Arrays * Dynamic Geometry Acceleration o High performance vertex cache o Programmable tessellation unit o Accelerated geometry shader path for geometry amplification o Memory read/write cache for improved stream output performance * Anti-aliasing features o Multi-sample anti-aliasing (up to 8 samples per pixel) o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality o Adaptive super-sampling and multi-sampling o Temporal anti-aliasing o Gamma correct o Super AA (CrossFire configurations only) o All anti-aliasing features compatible with HDR rendering * Texture filtering features o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) o 128-bit floating point HDR texture filtering o Bicubic filtering o sRGB filtering (gamma/degamma) o Percentage Closer Filtering (PCF) o Depth & stencil texture (DST) format support o Shared exponent HDR (RGBE 9:9:9:5) texture format support * CrossFire™ Multi-GPU Technology o Scale up rendering performance and image quality with 2 or more GPUs o Integrated compositing engine o High performance dual channel interconnect * ATI Avivo™ HD Video and Display Platform o Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats + High definition (HD) playback of both Blu-ray and HD DVD formats o Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration + Motion compensation and iDCT (inverse discrete cosine transform) o Avivo Video Post Processor + Color space conversion + Chroma subsampling format conversion + Horizontal and vertical scaling + Gamma correction o High Quality Video Post Processing + Advanced vector adaptive per-pixel de-interlacing + De-blocking and noise reduction filtering + Detail enhancement + Inverse telecine (2:2 and 3:2 pull-down correction) + Bad edit correction o Two independent display controllers + Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display + Full 30-bit display processing + Programmable piecewise linear gamma correction, color correction, and color space conversion + Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays + High quality pre- and post-scaling engines, with underscan support for all display outputs + Content-adaptive de-flicker filtering for interlaced displays + Fast, glitch-free mode switching + Hardware cursor o Two integrated dual-link DVI display outputs + Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1 + Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2 o Two integrated 400 MHz 30-bit RAMDACs + Each supports analog displays connected by VGA at all resolutions up to 2048x15361 o HDMI output support + Supports all display resolutions up to 1920x10801 + Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution o Integrated AMD Xilleon™ HDTV encoder + Provides high quality analog TV output (component/S-video/composite) + Supports SDTV and HDTV resolutions + Underscan and overscan compensation o MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding o Seamless integration of pixel shaders with video in real time o VGA mode support on all display outputs + PCI Express x16 bus interface + OpenGL 3.1 support |
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| Author: | Sporklyn [ Sun Mar 13, 2011 2:47 pm ] |
| Post subject: | Re: Deal or No Deal? |
Cheap graphics card is better than dead graphics card. |
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| Author: | Damsco [ Sun Mar 13, 2011 8:30 pm ] |
| Post subject: | Re: Deal or No Deal? |
so shall i buy it or not? |
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| Author: | Cheesecake [ Tue Mar 15, 2011 11:34 pm ] |
| Post subject: | Re: Deal or No Deal? |
Yes - 50 euros is cheap and the card doesn't look too shabby either, buy it, install it, enjoy it. |
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| Author: | naMix [ Fri Mar 18, 2011 4:40 pm ] |
| Post subject: | Re: Deal or No Deal? |
are u sure its not broken or anything? |
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| Author: | Damsco [ Fri Mar 18, 2011 9:34 pm ] |
| Post subject: | Re: Deal or No Deal? |
naMix wrote: are u sure its not broken or anything? yes i am sure :) |
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| Author: | Jackster21 [ Sat Mar 19, 2011 9:06 am ] |
| Post subject: | Re: Deal or No Deal? |
Damsco wrote: naMix wrote: are u sure its not broken or anything? yes i am sure :) then get it so you can rejoin us :D |
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| Author: | naMix [ Sat Mar 19, 2011 12:47 pm ] |
| Post subject: | Re: Deal or No Deal? |
I agree with Jack |
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| Author: | mr_clit [ Sat Mar 19, 2011 4:05 pm ] |
| Post subject: | Re: Deal or No Deal? |
Exactly,get it and come play! |
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| Author: | Damsco [ Sat Mar 19, 2011 9:52 pm ] |
| Post subject: | Re: Deal or No Deal? |
i have called my friend and i am getting the video card tomorrow or monday :D cant wait to play games again :D |
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